#include using namespace metal; template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; int foo() { return 1; } fragment void tint_symbol() { tint_array arr = tint_array{}; int const tint_symbol_1 = foo(); int const a_save = tint_symbol_1; for(; ; ) { float const x = arr[a_save]; break; } return; }