#version 310 es precision mediump float; void tint_symbol() { vec3 v = vec3(1.0f, 2.0f, 3.0f); float scalar = v.y; vec2 swizzle2 = v.xz; vec3 swizzle3 = v.xzy; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }