SKIP: FAILED #version 310 es precision mediump float; layout(binding = 0) buffer SB_RW_1 { float arg_0[]; } sb_rw; void arrayLength_cdd123() { uint tint_symbol_1 = 0u; sb_rw.GetDimensions(tint_symbol_1); uint tint_symbol_2 = ((tint_symbol_1 - 0u) / 4u); uint res = tint_symbol_2; } vec4 vertex_main() { arrayLength_cdd123(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } void main() { vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } Error parsing GLSL shader: ERROR: 0:9: 'GetDimensions' : no such field in structure ERROR: 0:9: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; layout(binding = 0) buffer SB_RW_1 { float arg_0[]; } sb_rw; void arrayLength_cdd123() { uint tint_symbol_1 = 0u; sb_rw.GetDimensions(tint_symbol_1); uint tint_symbol_2 = ((tint_symbol_1 - 0u) / 4u); uint res = tint_symbol_2; } void fragment_main() { arrayLength_cdd123(); } void main() { fragment_main(); return; } Error parsing GLSL shader: ERROR: 0:9: 'GetDimensions' : no such field in structure ERROR: 0:9: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; layout(binding = 0) buffer SB_RW_1 { float arg_0[]; } sb_rw; void arrayLength_cdd123() { uint tint_symbol_1 = 0u; sb_rw.GetDimensions(tint_symbol_1); uint tint_symbol_2 = ((tint_symbol_1 - 0u) / 4u); uint res = tint_symbol_2; } void compute_main() { arrayLength_cdd123(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; } Error parsing GLSL shader: ERROR: 0:9: 'GetDimensions' : no such field in structure ERROR: 0:9: '' : compilation terminated ERROR: 2 compilation errors. No code generated.