SKIP: FAILED #version 310 es precision mediump float; vec4 tint_unpack4x8unorm(uint param_0) { uint j = param_0; uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24); return float4(i) / 255.0; } void unpack4x8unorm_750c74() { vec4 res = tint_unpack4x8unorm(1u); } vec4 vertex_main() { unpack4x8unorm_750c74(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } void main() { vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } Error parsing GLSL shader: ERROR: 0:6: 'uint4' : undeclared identifier ERROR: 0:6: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; vec4 tint_unpack4x8unorm(uint param_0) { uint j = param_0; uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24); return float4(i) / 255.0; } void unpack4x8unorm_750c74() { vec4 res = tint_unpack4x8unorm(1u); } void fragment_main() { unpack4x8unorm_750c74(); } void main() { fragment_main(); return; } Error parsing GLSL shader: ERROR: 0:6: 'uint4' : undeclared identifier ERROR: 0:6: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; vec4 tint_unpack4x8unorm(uint param_0) { uint j = param_0; uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24); return float4(i) / 255.0; } void unpack4x8unorm_750c74() { vec4 res = tint_unpack4x8unorm(1u); } void compute_main() { unpack4x8unorm_750c74(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; } Error parsing GLSL shader: ERROR: 0:6: 'uint4' : undeclared identifier ERROR: 0:6: '' : compilation terminated ERROR: 2 compilation errors. No code generated.