#version 310 es precision mediump float; void f() { mat3 a = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f)); mat3 b = mat3(vec3(-1.0f, -2.0f, -3.0f), vec3(-4.0f, -5.0f, -6.0f), vec3(-7.0f, -8.0f, -9.0f)); mat3 r = (a * b); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { f(); return; }