#version 310 es precision mediump float; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } void f() { bool tint_tmp = true; if (!tint_tmp) { tint_tmp = false; } bool v = (tint_tmp); bvec2 v2 = bvec2(v); bvec3 v3 = bvec3(v); bvec4 v4 = bvec4(v); }