struct Inner { a : vec3, b : i32, c : vec3, d : u32, e : vec3, f : f32, g : mat2x3, h : mat3x2, i : array, 4>, } struct S { arr : array, } @binding(0) @group(0) var s : S; @compute @workgroup_size(1) fn main(@builtin(local_invocation_index) idx : u32) { s.arr[idx].a = vec3(); s.arr[idx].b = i32(); s.arr[idx].c = vec3(); s.arr[idx].d = u32(); s.arr[idx].e = vec3(); s.arr[idx].f = f32(); s.arr[idx].g = mat2x3(); s.arr[idx].h = mat3x2(); s.arr[idx].i = array, 4>(); }