fn modf_4bfced() { var arg_0 = vec4<f32>(1.0f); var res = modf(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { modf_4bfced(); return vec4<f32>(); } @fragment fn fragment_main() { modf_4bfced(); } @compute @workgroup_size(1) fn compute_main() { modf_4bfced(); }