@group(1) @binding(1) var arg_1 : texture_2d<u32>; @group(1) @binding(2) var arg_2 : sampler; fn textureGather_49b07f() { const arg_0 = 1i; var arg_3 = vec2<f32>(); const arg_4 = vec2<i32>(); var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureGather_49b07f(); return vec4<f32>(); } @fragment fn fragment_main() { textureGather_49b07f(); } @compute @workgroup_size(1) fn compute_main() { textureGather_49b07f(); }