@group(1) @binding(0) var arg_0 : texture_external; fn textureLoad_1bfdfb() { var arg_1 = vec2<u32>(); var res : vec4<f32> = textureLoad(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureLoad_1bfdfb(); return vec4<f32>(); } @fragment fn fragment_main() { textureLoad_1bfdfb(); } @compute @workgroup_size(1) fn compute_main() { textureLoad_1bfdfb(); }