// Copyright 2020 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "src/ast/depth_texture.h" #include "src/program_builder.h" TINT_INSTANTIATE_TYPEINFO(tint::ast::DepthTexture); namespace tint { namespace ast { namespace { bool IsValidDepthDimension(TextureDimension dim) { return dim == TextureDimension::k2d || dim == TextureDimension::k2dArray || dim == TextureDimension::kCube || dim == TextureDimension::kCubeArray; } } // namespace DepthTexture::DepthTexture(ProgramID program_id, const Source& source, TextureDimension dim) : Base(program_id, source, dim) { TINT_ASSERT(AST, IsValidDepthDimension(dim)); } DepthTexture::DepthTexture(DepthTexture&&) = default; DepthTexture::~DepthTexture() = default; std::string DepthTexture::type_name() const { std::ostringstream out; out << "__depth_texture_" << dim(); return out.str(); } std::string DepthTexture::FriendlyName(const SymbolTable&) const { std::ostringstream out; out << "texture_depth_" << dim(); return out.str(); } DepthTexture* DepthTexture::Clone(CloneContext* ctx) const { auto src = ctx->Clone(source()); return ctx->dst->create(src, dim()); } } // namespace ast } // namespace tint