@group(1) @binding(0) var arg_0 : texture_storage_1d; fn textureStore_e7c6d8() { textureStore(arg_0, 1u, vec4()); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureStore_e7c6d8(); return vec4(); } @fragment fn fragment_main() { textureStore_e7c6d8(); } @compute @workgroup_size(1) fn compute_main() { textureStore_e7c6d8(); }