enable f16; fn floor_3802c0() { var arg_0 = vec3(f16()); var res : vec3 = floor(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { floor_3802c0(); return vec4(); } @fragment fn fragment_main() { floor_3802c0(); } @compute @workgroup_size(1) fn compute_main() { floor_3802c0(); }