#include using namespace metal; struct modf_result_vec3_f16 { half3 fract; half3 whole; }; modf_result_vec3_f16 tint_modf(half3 param_0) { modf_result_vec3_f16 result; result.fract = modf(param_0, result.whole); return result; } void modf_45005f() { half3 arg_0 = half3(0.0h); modf_result_vec3_f16 res = tint_modf(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { modf_45005f(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { modf_45005f(); return; } kernel void compute_main() { modf_45005f(); return; }