#include using namespace metal; void main_1(thread uint* const tint_symbol_1) { *(tint_symbol_1) = 10u; while (true) { *(tint_symbol_1) = 20u; if (false) { *(tint_symbol_1) = 30u; { *(tint_symbol_1) = 90u; } continue; } else { *(tint_symbol_1) = 40u; } { *(tint_symbol_1) = 90u; } } *(tint_symbol_1) = 99u; return; } fragment void tint_symbol() { thread uint tint_symbol_2 = 0u; main_1(&(tint_symbol_2)); return; }