@group(1) @binding(0) var arg_0 : texture_depth_cube_array; fn textureDimensions_90340b() { var res : vec2 = textureDimensions(arg_0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { textureDimensions_90340b(); return vec4(); } @stage(fragment) fn fragment_main() { textureDimensions_90340b(); } @stage(compute) @workgroup_size(1) fn compute_main() { textureDimensions_90340b(); }