@group(1) @binding(0) var arg_0 : texture_storage_1d; fn textureStore_fb9a8f() { textureStore(arg_0, 1, vec4()); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { textureStore_fb9a8f(); return vec4(); } @stage(fragment) fn fragment_main() { textureStore_fb9a8f(); } @stage(compute) @workgroup_size(1) fn compute_main() { textureStore_fb9a8f(); }