// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BACKEND_D3D12_BUFFERD3D12_H_ #define BACKEND_D3D12_BUFFERD3D12_H_ #include "common/Buffer.h" #include "common/SerialQueue.h" #include "d3d12_platform.h" namespace backend { namespace d3d12 { class Device; class Buffer : public BufferBase { public: Buffer(Device* device, BufferBuilder* builder); ~Buffer(); uint32_t GetD3D12Size() const; ComPtr GetD3D12Resource(); D3D12_GPU_VIRTUAL_ADDRESS GetVA() const; bool GetResourceTransitionBarrier(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage, D3D12_RESOURCE_BARRIER* barrier); void OnMapReadCommandSerialFinished(uint32_t mapSerial, const void* data); private: Device* device; ComPtr resource; // NXT API void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override; void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override; void UnmapImpl() override; void TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) override; }; class BufferView : public BufferViewBase { public: BufferView(BufferViewBuilder* builder); uint32_t GetD3D12Size() const; const D3D12_CONSTANT_BUFFER_VIEW_DESC& GetCBVDescriptor() const; const D3D12_UNORDERED_ACCESS_VIEW_DESC& GetUAVDescriptor() const; private: D3D12_CONSTANT_BUFFER_VIEW_DESC cbvDesc; D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc; }; class MapReadRequestTracker { public: MapReadRequestTracker(Device* device); ~MapReadRequestTracker(); void Track(Buffer* buffer, uint32_t mapSerial, const void* data); void Tick(Serial finishedSerial); private: Device* device; struct Request { Ref buffer; uint32_t mapSerial; const void* data; }; SerialQueue inflightRequests; }; } } #endif // BACKEND_D3D12_BUFFERD3D12_H_