SKIP: FAILED #version 310 es precision mediump float; uniform highp sampler2D arg_0; void textureSample_667d76() { float res = texture(arg_0, vec2(0.0f, 0.0f), ivec2(0, 0)).x; } void fragment_main() { textureSample_667d76(); return; } void main() { fragment_main(); } Error parsing GLSL shader: ERROR: 0:8: 'texture' : no matching overloaded function found ERROR: 0:8: '' : compilation terminated ERROR: 2 compilation errors. No code generated.