SKIP: FAILED #version 310 es precision mediump float; uniform highp sampler2DArray arg_0; void textureSampleCompare_dd431d() { float res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f); } void fragment_main() { textureSampleCompare_dd431d(); return; } void main() { fragment_main(); } Error parsing GLSL shader: ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float' ERROR: 0:8: '' : compilation terminated ERROR: 2 compilation errors. No code generated.