// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_BACKENDCONNECTION_H_ #define DAWNNATIVE_BACKENDCONNECTION_H_ #include "dawn_native/Adapter.h" #include "dawn_native/DawnNative.h" #include namespace dawn_native { // An common interface for all backends. Mostly used to create adapters for a particular // backend. class BackendConnection { public: BackendConnection(InstanceBase* instance, wgpu::BackendType type); virtual ~BackendConnection() = default; wgpu::BackendType GetType() const; InstanceBase* GetInstance() const; // Returns all the adapters for the system that can be created by the backend, without extra // options (such as debug adapters, custom driver libraries, etc.) virtual std::vector> DiscoverDefaultAdapters() = 0; // Returns new adapters created with the backend-specific options. virtual ResultOrError>> DiscoverAdapters( const AdapterDiscoveryOptionsBase* options); private: InstanceBase* mInstance = nullptr; wgpu::BackendType mType; }; } // namespace dawn_native #endif // DAWNNATIVE_BACKENDCONNECTION_H_