SKIP: FAILED #version 310 es uint tint_pack2x16float(vec2 param_0) { uint2 i = f32tof16(param_0); return i.x | (i.y << 16); } void pack2x16float_0e97b3() { uint res = tint_pack2x16float(vec2(0.0f, 0.0f)); } vec4 vertex_main() { pack2x16float_0e97b3(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } void main() { vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } Error parsing GLSL shader: ERROR: 0:4: 'uint2' : undeclared identifier ERROR: 0:4: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; uint tint_pack2x16float(vec2 param_0) { uint2 i = f32tof16(param_0); return i.x | (i.y << 16); } void pack2x16float_0e97b3() { uint res = tint_pack2x16float(vec2(0.0f, 0.0f)); } void fragment_main() { pack2x16float_0e97b3(); } void main() { fragment_main(); return; } Error parsing GLSL shader: ERROR: 0:5: 'uint2' : undeclared identifier ERROR: 0:5: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es uint tint_pack2x16float(vec2 param_0) { uint2 i = f32tof16(param_0); return i.x | (i.y << 16); } void pack2x16float_0e97b3() { uint res = tint_pack2x16float(vec2(0.0f, 0.0f)); } void compute_main() { pack2x16float_0e97b3(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; } Error parsing GLSL shader: ERROR: 0:4: 'uint2' : undeclared identifier ERROR: 0:4: '' : compilation terminated ERROR: 2 compilation errors. No code generated.