SKIP: FAILED #version 310 es vec2 tint_unpack2x16unorm(uint param_0) { uint j = param_0; uint2 i = uint2(j & 0xffff, j >> 16); return float2(i) / 65535.0; } void unpack2x16unorm_7699c0() { vec2 res = tint_unpack2x16unorm(1u); } vec4 vertex_main() { unpack2x16unorm_7699c0(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } void main() { vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } Error parsing GLSL shader: ERROR: 0:5: 'uint2' : undeclared identifier ERROR: 0:5: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; vec2 tint_unpack2x16unorm(uint param_0) { uint j = param_0; uint2 i = uint2(j & 0xffff, j >> 16); return float2(i) / 65535.0; } void unpack2x16unorm_7699c0() { vec2 res = tint_unpack2x16unorm(1u); } void fragment_main() { unpack2x16unorm_7699c0(); } void main() { fragment_main(); return; } Error parsing GLSL shader: ERROR: 0:6: 'uint2' : undeclared identifier ERROR: 0:6: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es vec2 tint_unpack2x16unorm(uint param_0) { uint j = param_0; uint2 i = uint2(j & 0xffff, j >> 16); return float2(i) / 65535.0; } void unpack2x16unorm_7699c0() { vec2 res = tint_unpack2x16unorm(1u); } void compute_main() { unpack2x16unorm_7699c0(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; } Error parsing GLSL shader: ERROR: 0:5: 'uint2' : undeclared identifier ERROR: 0:5: '' : compilation terminated ERROR: 2 compilation errors. No code generated.