@group(1) @binding(1) var arg_1 : texture_cube_array<u32>; @group(1) @binding(2) var arg_2 : sampler; fn textureGather_d4b5c6() { var res : vec4<u32> = textureGather(1u, arg_1, arg_2, vec3<f32>(1.0f), 1i); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureGather_d4b5c6(); return vec4<f32>(); } @fragment fn fragment_main() { textureGather_d4b5c6(); } @compute @workgroup_size(1) fn compute_main() { textureGather_d4b5c6(); }