#version 310 es precision mediump float; layout(binding = 0, std430) buffer prevent_dce_block_ssbo { vec3 inner; } prevent_dce; void dpdyFine_1fb7ab() { vec3 arg_0 = vec3(1.0f); vec3 res = dFdy(arg_0); prevent_dce.inner = res; } void fragment_main() { dpdyFine_1fb7ab(); } void main() { fragment_main(); return; }