@group(1) @binding(0) var arg_0 : texture_1d<f32>; fn textureLoad_81c381() { var arg_1 = 1i; var arg_2 = 1i; var res : vec4<f32> = textureLoad(arg_0, arg_1, arg_2); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureLoad_81c381(); return vec4<f32>(); } @fragment fn fragment_main() { textureLoad_81c381(); } @compute @workgroup_size(1) fn compute_main() { textureLoad_81c381(); }