// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_ASYC_TASK_H_ #define DAWNNATIVE_ASYC_TASK_H_ #include #include #include #include #include "common/RefCounted.h" namespace dawn_platform { class WaitableEvent; class WorkerTaskPool; } // namespace dawn_platform namespace dawn_native { // TODO(jiawei.shao@intel.com): we'll add additional things to AsyncTask in the future, like // Cancel() and RunNow(). Cancelling helps avoid running the task's body when we are just // shutting down the device. RunNow() could be used for more advanced scenarios, for example // always doing ShaderModule initial compilation asynchronously, but being able to steal the // task if we need it for synchronous pipeline compilation. using AsyncTask = std::function; class AsyncTaskManager { public: explicit AsyncTaskManager(dawn_platform::WorkerTaskPool* workerTaskPool); void PostTask(AsyncTask asyncTask); void WaitAllPendingTasks(); bool HasPendingTasks(); private: class WaitableTask : public RefCounted { public: AsyncTask asyncTask; AsyncTaskManager* taskManager; std::unique_ptr waitableEvent; }; static void DoWaitableTask(void* task); void HandleTaskCompletion(WaitableTask* task); std::mutex mPendingTasksMutex; std::unordered_map> mPendingTasks; dawn_platform::WorkerTaskPool* mWorkerTaskPool; }; } // namespace dawn_native #endif