// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_INSTANCE_H_ #define DAWNNATIVE_INSTANCE_H_ #include "dawn_native/Adapter.h" #include "dawn_native/BackendConnection.h" #include #include namespace dawn_native { // This is called InstanceBase for consistency across the frontend, even if the backends don't // specialize this class. class InstanceBase final { public: InstanceBase() = default; ~InstanceBase() = default; InstanceBase(const InstanceBase& other) = delete; InstanceBase& operator=(const InstanceBase& other) = delete; void DiscoverDefaultAdapters(); const std::vector>& GetAdapters() const; // Used to handle error that happen up to device creation. bool ConsumedError(MaybeError maybeError); private: void EnsureBackendConnections(); bool mBackendsConnected = false; std::vector> mBackends; std::vector> mAdapters; }; } // namespace dawn_native #endif // DAWNNATIVE_INSTANCE_H_