struct tint_symbol { float4 value : SV_Position; }; void abs_1ce782() { uint4 res = abs(uint4(0u, 0u, 0u, 0u)); } tint_symbol vertex_main() { abs_1ce782(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { abs_1ce782(); return; } [numthreads(1, 1, 1)] void compute_main() { abs_1ce782(); return; }