struct tint_symbol { float4 value : SV_Position; }; void abs_4ad288() { int res = abs(1); } tint_symbol vertex_main() { abs_4ad288(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { abs_4ad288(); return; } [numthreads(1, 1, 1)] void compute_main() { abs_4ad288(); return; }