struct tint_symbol { float4 value : SV_Position; }; void select_1e960b() { uint2 res = (bool2(false, false) ? uint2(0u, 0u) : uint2(0u, 0u)); } tint_symbol vertex_main() { select_1e960b(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { select_1e960b(); return; } [numthreads(1, 1, 1)] void compute_main() { select_1e960b(); return; }