[[group(1), binding(0)]] var arg_0 : texture_storage_1d<rgba32sint, read>; fn textureDimensions_08a62e() { var res : i32 = textureDimensions(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureDimensions_08a62e(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_08a62e(); } [[stage(compute)]] fn compute_main() { textureDimensions_08a62e(); }