// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/d3d12/D3D12Error.h" #include namespace dawn_native { namespace d3d12 { MaybeError CheckHRESULTImpl(HRESULT result, const char* context) { if (DAWN_LIKELY(SUCCEEDED(result))) { return {}; } std::string message = std::string(context) + " failed with " + std::to_string(result); if (result == DXGI_ERROR_DEVICE_REMOVED) { return DAWN_DEVICE_LOST_ERROR(message); } else { return DAWN_INTERNAL_ERROR(message); } } MaybeError CheckOutOfMemoryHRESULTImpl(HRESULT result, const char* context) { if (result == E_OUTOFMEMORY || result == E_FAKE_OUTOFMEMORY_ERROR_FOR_TESTING) { return DAWN_OUT_OF_MEMORY_ERROR(context); } return CheckHRESULTImpl(result, context); } }} // namespace dawn_native::d3d12