fn degrees_1ad5df() { var res : vec2 = degrees(vec2(1.0f)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec2; @vertex fn vertex_main() -> @builtin(position) vec4 { degrees_1ad5df(); return vec4(); } @fragment fn fragment_main() { degrees_1ad5df(); } @compute @workgroup_size(1) fn compute_main() { degrees_1ad5df(); }