#include using namespace metal; void fwidthFine_ff6aa0(device float2* const tint_symbol) { float2 res = fwidth(float2(1.0f)); *(tint_symbol) = res; } fragment void fragment_main(device float2* tint_symbol_1 [[buffer(0)]]) { fwidthFine_ff6aa0(tint_symbol_1); return; }