fn length_becebf() { var res : f32 = length(vec4(0.0f)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f32; @vertex fn vertex_main() -> @builtin(position) vec4 { length_becebf(); return vec4(); } @fragment fn fragment_main() { length_becebf(); } @compute @workgroup_size(1) fn compute_main() { length_becebf(); }