fn reverseBits_4dbd6f() { var res : vec4 = reverseBits(vec4(1i)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { reverseBits_4dbd6f(); return vec4(); } @fragment fn fragment_main() { reverseBits_4dbd6f(); } @compute @workgroup_size(1) fn compute_main() { reverseBits_4dbd6f(); }