fn reverseBits_a6ccd4() { var res : vec3 = reverseBits(vec3(1u)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec3; @vertex fn vertex_main() -> @builtin(position) vec4 { reverseBits_a6ccd4(); return vec4(); } @fragment fn fragment_main() { reverseBits_a6ccd4(); } @compute @workgroup_size(1) fn compute_main() { reverseBits_a6ccd4(); }