@group(1) @binding(1) var arg_1 : texture_cube; @group(1) @binding(2) var arg_2 : sampler; fn textureGather_32c4e8() { var res : vec4 = textureGather(1i, arg_1, arg_2, vec3(1.0f)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { textureGather_32c4e8(); return vec4(); } @fragment fn fragment_main() { textureGather_32c4e8(); } @compute @workgroup_size(1) fn compute_main() { textureGather_32c4e8(); }