SKIP: FAILED #version 310 es precision mediump float; uniform highp samplerCubeArray arg_0_arg_1; void textureSampleBias_c6953d() { vec4 res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f); } void fragment_main() { textureSampleBias_c6953d(); } void main() { fragment_main(); return; } Error parsing GLSL shader: ERROR: 0:4: 'samplerCubeArray' : Reserved word. ERROR: 0:4: '' : compilation terminated ERROR: 2 compilation errors. No code generated.