#version 310 es #extension GL_AMD_gpu_shader_half_float : require float16_t tint_workgroupUniformLoad(inout float16_t p) { barrier(); float16_t result = p; barrier(); return result; } shared float16_t arg_0; layout(binding = 0, std430) buffer prevent_dce_block_ssbo { float16_t inner; } prevent_dce; void workgroupUniformLoad_e07d08() { float16_t res = tint_workgroupUniformLoad(arg_0); prevent_dce.inner = res; } void compute_main(uint local_invocation_index) { { arg_0 = 0.0hf; } barrier(); workgroupUniformLoad_e07d08(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(gl_LocalInvocationIndex); return; }