[[group(1), binding(0)]] var arg_0 : texture_storage_1d<rgba16float, write>; fn textureStore_e885e8() { textureStore(arg_0, 1, vec4<f32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureStore_e885e8(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureStore_e885e8(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureStore_e885e8(); }