// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn/utils/BackendBinding.h" #include "dawn/common/Compiler.h" namespace utils { #if defined(DAWN_ENABLE_BACKEND_D3D12) BackendBinding* CreateD3D12Binding(GLFWwindow* window, WGPUDevice device); #endif #if defined(DAWN_ENABLE_BACKEND_METAL) BackendBinding* CreateMetalBinding(GLFWwindow* window, WGPUDevice device); #endif #if defined(DAWN_ENABLE_BACKEND_NULL) BackendBinding* CreateNullBinding(GLFWwindow* window, WGPUDevice device); #endif #if defined(DAWN_ENABLE_BACKEND_OPENGL) BackendBinding* CreateOpenGLBinding(GLFWwindow* window, WGPUDevice device); #endif #if defined(DAWN_ENABLE_BACKEND_VULKAN) BackendBinding* CreateVulkanBinding(GLFWwindow* window, WGPUDevice device); #endif BackendBinding::BackendBinding(GLFWwindow* window, WGPUDevice device) : mWindow(window), mDevice(device) {} BackendBinding* CreateBinding(wgpu::BackendType type, GLFWwindow* window, WGPUDevice device) { switch (type) { #if defined(DAWN_ENABLE_BACKEND_D3D12) case wgpu::BackendType::D3D12: return CreateD3D12Binding(window, device); #endif #if defined(DAWN_ENABLE_BACKEND_METAL) case wgpu::BackendType::Metal: return CreateMetalBinding(window, device); #endif #if defined(DAWN_ENABLE_BACKEND_NULL) case wgpu::BackendType::Null: return CreateNullBinding(window, device); #endif #if defined(DAWN_ENABLE_BACKEND_DESKTOP_GL) case wgpu::BackendType::OpenGL: return CreateOpenGLBinding(window, device); #endif #if defined(DAWN_ENABLE_BACKEND_OPENGLES) case wgpu::BackendType::OpenGLES: return CreateOpenGLBinding(window, device); #endif #if defined(DAWN_ENABLE_BACKEND_VULKAN) case wgpu::BackendType::Vulkan: return CreateVulkanBinding(window, device); #endif default: return nullptr; } } } // namespace utils