struct S { /* 0x0000 */ float f; /* 0x0004 */ uint u; /* 0x0008 */ int tint_pad_0[30]; /* 0x0080 */ float4 v; /* 0x0090 */ int tint_pad_1[28]; }; S make_S(float param_0, uint param_1, float4 param_2) { S output; output.f = param_0; output.u = param_1; output.v = param_2; return output; } void tint_symbol_5(RWByteAddressBuffer buffer, uint offset, S value) { buffer.Store((offset + 0u), asuint(value.f)); buffer.Store((offset + 4u), asuint(value.u)); buffer.Store4((offset + 128u), asuint(value.v)); } RWByteAddressBuffer output : register(u0, space0); struct tint_symbol_1 { float f : TEXCOORD0; uint u : TEXCOORD1; float4 v : SV_Position; }; void frag_main(tint_symbol_1 tint_symbol) { const S input = make_S(tint_symbol.f, tint_symbol.u, tint_symbol.v); const float f = input.f; const uint u = input.u; const float4 v = input.v; tint_symbol_5(output, 0u, input); return; }