// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_D3D12_D3D12PLATFORM_H_ #define DAWNNATIVE_D3D12_D3D12PLATFORM_H_ #include #include #include // DXProgrammableCapture.h takes a dependency on other platform header // files, so it must be defined after them. #include #include using Microsoft::WRL::ComPtr; // Remove windows.h macros after d3d12's include of windows.h #include "common/Platform.h" #if defined(DAWN_PLATFORM_WINDOWS) # include "common/windows_with_undefs.h" #endif #endif // DAWNNATIVE_D3D12_D3D12PLATFORM_H_