#include <metal_stdlib>

using namespace metal;
struct tint_symbol_1 {
  float4 value [[position]];
};

float4 tint_symbol_inner() {
  return float4(1.0f, 2.0f, 3.0f, 4.0f);
}

vertex tint_symbol_1 tint_symbol() {
  float4 const inner_result = tint_symbol_inner();
  tint_symbol_1 wrapper_result = {};
  wrapper_result.value = inner_result;
  return wrapper_result;
}