SKIP: FAILED Validation Failure: struct vertexUniformBuffer1 { float2x2 transform1; }; struct vertexUniformBuffer2 { float2x2 transform2; }; struct tint_symbol_1 { int gl_VertexIndex : SV_VertexID; }; struct tint_symbol_2 { float4 value : SV_Position; }; ConstantBuffer x_20 : register(b0, space0); ConstantBuffer x_26 : register(b0, space1); tint_symbol_2 main(tint_symbol_1 tint_symbol) { const int gl_VertexIndex = tint_symbol.gl_VertexIndex; float2 indexable[3] = {float2(0.0f, 0.0f), float2(0.0f, 0.0f), float2(0.0f, 0.0f)}; const float2x2 x_23 = x_20.transform1; const float2x2 x_28 = x_26.transform2; const int x_46 = gl_VertexIndex; const float2 tint_symbol_3[3] = {float2(-1.0f, 1.0f), float2(1.0f, 1.0f), float2(-1.0f, -1.0f)}; indexable = tint_symbol_3; const float2 x_51 = indexable[x_46]; const float2 x_52 = mul(x_51, float2x2((x_23[0u] + x_28[0u]), (x_23[1u] + x_28[1u]))); const tint_symbol_2 tint_symbol_4 = {float4(x_52.x, x_52.y, 0.0f, 1.0f)}; return tint_symbol_4; } warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments. error: validation errors error: SV_VertexID must be uint. Validation failed.