struct tint_symbol { float4 value : SV_Position; }; void abs_002533() { float4 res = abs(float4(0.0f, 0.0f, 0.0f, 0.0f)); } tint_symbol vertex_main() { abs_002533(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { abs_002533(); return; } [numthreads(1, 1, 1)] void compute_main() { abs_002533(); return; }