struct tint_symbol { float4 value : SV_Position; }; void frexp_b9e4de() { int3 arg_1 = int3(0, 0, 0); float3 tint_tmp; float3 tint_tmp_1 = frexp(float3(0.0f, 0.0f, 0.0f), tint_tmp); arg_1 = int3(tint_tmp); float3 res = tint_tmp_1; } tint_symbol vertex_main() { frexp_b9e4de(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { frexp_b9e4de(); return; } [numthreads(1, 1, 1)] void compute_main() { frexp_b9e4de(); return; }