fn inverseSqrt_c22347() { var res : vec4 = inverseSqrt(vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { inverseSqrt_c22347(); return vec4(); } [[stage(fragment)]] fn fragment_main() { inverseSqrt_c22347(); } [[stage(compute)]] fn compute_main() { inverseSqrt_c22347(); }